# Relay Hall / 릴레이 홀 Original map geometry, signs, textures, and baked lighting created for this project. No meshes, textures, collision data, or map files were extracted from Warehouse, Sudden Attack, Battlefield, or another third-party game. The playable layout follows the approved Relay Hall revision-02 plan, including C1 attached to C5 and C2 attached to C4. Source coordinates, dimensions, ramp heights, and the plan SHA-256 are recorded in map.json. - Plan: docs/map-designs/relay-hall/plan.json - Generator: scripts/generate-relayhall.py - Build dependencies: Python, NumPy (BSD-3-Clause), Pillow (HPND). - Third-party map assets: none. No third-party map attribution or asset licence obligations were introduced by this map. Existing game character, weapon, sound, and engine credits still apply.